Raids
Raids are a new mechanism to allow some more fighting time in between Wars.
Raids happen twice a week on Tue and Thr.
As a civ you can use the /civ setraidhour and the /civ info commands to set and see when your raid hour is. This will allow your team to choose a time when they can best defend the civ. Default raid time is 12 CST and you can only reset your raid time once at server start, or on any Sunday. To see another civs Raid times just use the /civ info CIVNAME command.
Raids last for one hour and anyone can participate in it.
You will need to protect your chests also during a raid, and around 4 chests each raid can be looted, so choose wisely when attacking, and when protecting your loot. After a few chests have been looted the rest will be locked.
Only 3 buildings can be destroyed/disabled during raid vs unlimited in war.
You cannot hit control blocks nor take over a city or capitol (town hall and capitol buildings)
Arrow towers and defense will work during raids.
Digging is harder during raids, while overland routes are easier.
You cannot grief/destroy a farm (however, you can steal crops), nursery, or house during raids, but can in a war.
Later raids will allow a delay of any wonders being built and other effects.