Difference between revisions of "Mine"

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(Created page with "{| border="1" cellpadding="3" cellspacing="0" |Coin Cost||XXX |- |Hammer Cost||XXX |- |Hit Points||XXX |- |Tech Requirement||XXX |- |Building Size||XXX |} ==Description== TODO...")
 
 
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{| border="1" cellpadding="3" cellspacing="0"
{| border="1" cellpadding="3" cellspacing="0"
|Coin Cost||XXX
|Coin Cost||25,000
|-
|-
|Hammer Cost||XXX
|Hammer Cost||1,400
|-
|-
|Hit Points||XXX
|Upkeep
|2,500 Coins
|-
|-
|Tech Requirement||XXX
|Hit Points||25
|-
|-
|Building Size||XXX
|Tech Requirement||[http://falazar.com/projects/civworld/techTree.php Smelting]
|-
|Building Size||1X1
|-
|Max Amount
|8
|}
|}
==Description==
==Description==
TODO FUN DESC
  "Making gold from dirt.... basically magic"
 
An early tier building that consumes mining materials in exchange for hammers every hourly [[tick]].
 
If a mine is placed in any mountain type area, it will get a 15% bonus.
Includes any mountains, cliffs, alps, highlands, plateaus, badlands, and deserts.
 
It may not be placed adjacent to any other building, it needs some space. (corners empty too)


TODO GAME DESC
==Upgrade Table==
==Upgrade Table==
{| border="1"
!Level!!Tech Requirement
![[Tick]] Points!!Coin Cost!!Hammer Cost
|-
|1||Smelting
|0||25,000||1,400
|-
|2||Blacksmithing
|30||10,000||2,000
|-
|3||Spelunking
|60||11,500||2,300
|-
|4||Coal Processing
|120||15,000||3,000
|-
|5||Mining Explosives
|150||20,000||4,000
|-
|6||Piston Drills
| 180||60,000||12,000
|-
|7||Diamond Gear
| 210||125,000||25,000
|}
{| border="1"
!Level!!Input:
Redstone
!Input:
Coal
!Input:
Iron Ingot
!Output:
Hammers
|-
|1||8||4||0||50
|-
|2||16||8||2||100
|-
|3||24||12||8||125
|-
|4||32||16||12||150
|-
|5||40||20||16||175
|-
|6
|48
|24
|20
|200
|-
|7
|56
|28
|24
|225
|}

Latest revision as of 16:34, 12 January 2022

Coin Cost 25,000
Hammer Cost 1,400
Upkeep 2,500 Coins
Hit Points 25
Tech Requirement Smelting
Building Size 1X1
Max Amount 8

Description

  "Making gold from dirt.... basically magic"

An early tier building that consumes mining materials in exchange for hammers every hourly tick.

If a mine is placed in any mountain type area, it will get a 15% bonus. Includes any mountains, cliffs, alps, highlands, plateaus, badlands, and deserts.

It may not be placed adjacent to any other building, it needs some space. (corners empty too)

Upgrade Table

Level Tech Requirement Tick Points Coin Cost Hammer Cost
1 Smelting 0 25,000 1,400
2 Blacksmithing 30 10,000 2,000
3 Spelunking 60 11,500 2,300
4 Coal Processing 120 15,000 3,000
5 Mining Explosives 150 20,000 4,000
6 Piston Drills 180 60,000 12,000
7 Diamond Gear 210 125,000 25,000
Level Input:

Redstone

Input:

Coal

Input:

Iron Ingot

Output:

Hammers

1 8 4 0 50
2 16 8 2 100
3 24 12 8 125
4 32 16 12 150
5 40 20 16 175
6 48 24 20 200
7 56 28 24 225