Farm
Coin Cost | 3.000 |
Hammer Cost | 1,400 |
Upkeep | 300 Coins |
Hit Points | 25 |
Tech Requirement | Agriculture |
Building Size | 1X1 |
Max Amount | 12 |
Description
If an army marches on its stomach does that make this a military building....?
A cornerstone for both agricultural and cottage-based civilizations. The farm chunk is the only where regular crops can be grown. The growth rate for farms is linked to the city's growth stat. The Farm’s default design is set up to provide basic water and light needs for crops, however, the design of the farm can be customized as desired. Growth rate of plants is worked out as city growth / number of crops on a single farm chunk (X). The Farm is best utilized when used in cooperation with a windmill which will allow semi-automation of the Farm.
A farm is crucial for Cottage, Pasture, Restaurant and Grand Exchange buildings.
Smart production and use of Grand Exchange sales can give a good daily income for your city.
Upgrade Table
Level | Tech Requirement | Coin Cost | Hammer Cost |
---|---|---|---|
1 | Agriculture | 3,000 | 1,400 |
2 | Crop Rotation | 15,000 | 3,000 |
3 | Irrigation | 60,000 | 12,000 |
4 | Growth Hormones | 125,000 | 25,000 |