Farm
| Coin Cost | 3.000 |
| Hammer Cost | 1,400 |
| Upkeep | 300 Coins |
| Hit Points | 25 |
| Tech Requirement | Agriculture |
| Building Size | 1X1 |
Description
If an army marches on its stomach does that make this a military building....?
A cornerstone for both agricultural and cottage based civilisations. The farm chunk is the only where regular crops can be grown. The growth rate for farms is linked to the town's growth stat. The Farm’s default design is set up to provide basic water and light needs for crops, however, the design of the farm can be customised as desired. Growth rate of plants is worked out as Town growth / number of crops on a single farm chunk (X). The Farm is best utilised when used in cooperation with a windmill which will allow semi-autonomation of the Farm.
Upgrade Table
| Level | Tech Requirement | Coin Cost | Hammer Cost |
|---|---|---|---|
| 1 | Agriculture | 3,000 | 1,400 |
| 2 | Crop Rotation | 15,000 | 3,000 |
| 3 | Irrigation | 60,000 | 12,000 |
| 4 | Growth Hormones | 125,000 | 25,000 |