Trade Goods
Trade Goods
Trade goods are a randomly generate resource spawn in at the start of the phase across the map appearing as a bedrock pillar (see image). To be able to utilise a near by trade resources a city must build a Trade Outpost for land resources or a Trade Ship for Water resources near the resource pillar. Each Trade good when socketed will provide special bonuses as well as a passive income.
Trade Resource List
| Name | Buff 1 | Buff 2 | Buff 3 | Income |
|---|---|---|---|---|
| Land | ||||
| Banana | Year of Plenty | Advanced Optics | 150 | |
| Cattle | Extraction | Vitamins | 150 | |
| Cinnamon | Year of Plenty | Advanced Optics | 450 | |
| Citrus | Barter | Gourmet | 300 | |
| Coffee | Innovation | Rush | Reinforced Masonry | 150 |
| Corn | Year of Plenty | Vitamins | 300 | |
| Cotton | Great Work | Medicine | 300 | |
| Deer | Barter | Gourmet | 300 | |
| Grapes | Year of Plenty | Enjoyment | 150 | |
| Guarana | Medicine | Fine Art | 300 | |
| Hemlock | Medicine | Vitamins | 750 | |
| Herbs | Medicine | Year of Plenty | 150 | |
| Horses | Barter | Reinforced Masonry | 750 | |
| Incense | Advance Tooling | Innovation | 150 | |
| Olives | Enjoyment | Gourmet | 300 | |
| Papyrus | Innovation | Advanced Optics | Rush | 150 |
| Pelts | Efficient Gears | Fine Art | 600 | |
| Poison Ivy | Enjoyment | Construction | 300 | |
| Rice | Extraction | Year of Plenty | Preservative | 150 |
| Water | ||||
| Clam | Fine Arts | Great Work | 375 | |
| Cod | Fishing | Extraction | 200 | |
| Eel | Advanced Tooling | Efficient Gears | 200 | |
| Lobster | Monopoly | Rush | 375 | |
| Salmon | Year of Plenty | Fishing | 200 | |
| Salt | Preservative | Rush | 200 |
Trade Buffs List
Advanced Optics - Increases the city Towers' range by 10%.
Advanced Tooling - Increase Mines hammer production by 10%
Barter - Increase Exchange rate of banks by 10%
Construction - Increase Hammers by 75 per tech era
Efficient Gears - Increases trommel processing rate by 10%
Enjoyment - Provides +3% Happiness
Extraction - Increases Trommel chance to produce ingots or gems by 10%
Fine Art - Increase city culture output by 10%
Gourmet - Increase the city cottage income by 10%
Great Work - +50 culture output and an additional +15 per tech era
Innovation - Increase Beaker rate by 10%
Medicine - Reduces war respawn time by 10 seconds
Monopoly - Increases coin output from socketed trade goods in town
Preservative - Reduce cottage consumption in city by 25%
Reinforced Masonry - Reduces city upkeep by 10%
Rush - Reduces Hammers costs of all structures by 10%
Vitamins - Increases output in pastures by 20%
Year of Plenty - Increases city growth rate by 15%