Difference between revisions of "Bank"
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{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
|Coin Cost|| | |Coin Cost||7,000 | ||
|- | |- | ||
|Hammer Cost|| | |Hammer Cost||1,600 | ||
|- | |- | ||
|Hit Points|| | |Hit Points||25 | ||
|- | |- | ||
|Tech Requirement|| | |Tech Requirement||Bartering | ||
|- | |- | ||
|Building Size|| | |Building Size||1X1 | ||
|} | |} | ||
==Description== | ==Description== | ||
TODO FUN DESC | TODO FUN DESC | ||
An essential early building for all civs as it allows the conversion of gems and ingots for money. To sell at a bank place all ingots and gems into the bank chest and exit the chest. Players will receive money automatically into their personal treasury (minus taxes). The bank exchange rate can be improved by either upgrading the bank (See rates in table below), research technologies or trade goods. | |||
==Upgrade Table== | ==Upgrade Table== | ||
Building Upgrades: | Building Upgrades: |
Revision as of 19:41, 7 October 2021
Coin Cost | 7,000 |
Hammer Cost | 1,600 |
Hit Points | 25 |
Tech Requirement | Bartering |
Building Size | 1X1 |
Description
TODO FUN DESC
An essential early building for all civs as it allows the conversion of gems and ingots for money. To sell at a bank place all ingots and gems into the bank chest and exit the chest. Players will receive money automatically into their personal treasury (minus taxes). The bank exchange rate can be improved by either upgrading the bank (See rates in table below), research technologies or trade goods.
Upgrade Table
Building Upgrades:
Level | Tech Requirement | Coin Cost | Hammer Cost |
---|---|---|---|
1 | Bartering | 7,000 | 1,600 |
2 | Book-Keeping | 15,000 | 3,000 |
3 | Mercantilism | 20,000 | 4,000 |
4 | Coinage | 60,000 | 12,000 |
5 | Banking | 75,000 | 15,000 |
6 | Investment Banks | 125,000 | 25,000 |
7 | Central Bank | 175,000 | 35,000 |
8 | Commodity Trading | 250,000 | 50,000 |
9 | StockMarkets | 375,000 | 75,000 |
10 | Bitcoins | 500,000 | 100,000 |
Conversion Rate Upgrades:
Level | Conversion Rate | Iron Ingot | Iron Block | Gold Ingot | Gold Block | Diamond | Diamond Block | Emerald | Emerald Block |
---|---|---|---|---|---|---|---|---|---|
Technical Base Rate | 1.0 | 20 | 180 | 200 | 1800 | 400 | 3600 | 600 | 5400 |
Level 1 | 0.4 | 8 | 72 | 80 | 720 | 160 | 1440 | 240 | 2160 |
Level 2 | 0.5 | 10 | 90 | 100 | 900 | 200 | 1800 | 300 | 2700 |
Level 3 | 0.6 | 12 | 108 | 120 | 1080 | 240 | 2160 | 360 | 3240 |
Level 4 | 0.7 | 14 | 126 | 140 | 1260 | 280 | 2520 | 420 | 3780 |
Level 5 | 0.8 | 16 | 144 | 160 | 1440 | 320 | 2880 | 480 | 4320 |
Level 6 | 0.9 | 18 | 162 | 180 | 1620 | 360 | 3240 | 540 | 4860 |
Level 7 | 1 | 20 | 180 | 200 | 1800 | 400 | 3600 | 600 | 5400 |
Level 8 | 1.2 | 24 | 216 | 240 | 2160 | 480 | 4320 | 720 | 6480 |
Level 9 | 1.5 | 30 | 270 | 300 | 2700 | 600 | 5400 | 900 | 8100 |
Level 10 | 2 | 40 | 360 | 400 | 3600 | 800 | 7200 | 1200 | 10800 |