Difference between revisions of "Farm"

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(Created page with "{| border="1" cellpadding="3" cellspacing="0" |Coin Cost||3.000 |- |Hammer Cost||1,400 |- |Hit Points||25 |- |Tech Requirement||Agriculture |- |Building Size||1X1 |} ==Descrip...")
 
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A cornerstone for both agricultural and cottage based civilisations. The farm chunk is the only where regular crops can be grown. The growth rate for farms is linked to the town's growth stat. The Farm’s default design is set up to provide basic water and light needs for crops, however, the design of the farm can be customised as desired. Growth rate of plants is worked out as Town growth / number of crops on a single farm chunk (X). The Farm is best utilised when used in cooperation with a windmill which will allow semi-autonomation of the Farm.
A cornerstone for both agricultural and cottage based civilisations. The farm chunk is the only where regular crops can be grown. The growth rate for farms is linked to the town's growth stat. The Farm’s default design is set up to provide basic water and light needs for crops, however, the design of the farm can be customised as desired. Growth rate of plants is worked out as Town growth / number of crops on a single farm chunk (X). The Farm is best utilised when used in cooperation with a windmill which will allow semi-autonomation of the Farm.
==Upgrade Table==
==Upgrade Table==
{| border="1" class="sortable"
!Level!!Tech Requirement!!Coin Cost!!Hammer Cost
|-
|1||Agriculture||3,000||1,400
|-
|2||Crop Rotation||15,000||3,000
|-
|3||Irrigation||60,000||12,000
|-
|4||Growth Hormones||125,000||25,000
|}

Revision as of 19:04, 6 October 2021

Coin Cost 3.000
Hammer Cost 1,400
Hit Points 25
Tech Requirement Agriculture
Building Size 1X1

Description

TODO FUN DESC

A cornerstone for both agricultural and cottage based civilisations. The farm chunk is the only where regular crops can be grown. The growth rate for farms is linked to the town's growth stat. The Farm’s default design is set up to provide basic water and light needs for crops, however, the design of the farm can be customised as desired. Growth rate of plants is worked out as Town growth / number of crops on a single farm chunk (X). The Farm is best utilised when used in cooperation with a windmill which will allow semi-autonomation of the Farm.

Upgrade Table

Level Tech Requirement Coin Cost Hammer Cost
1 Agriculture 3,000 1,400
2 Crop Rotation 15,000 3,000
3 Irrigation 60,000 12,000
4 Growth Hormones 125,000 25,000