Difference between revisions of "Restaurant"

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A late game happiness building requiring high amounts of high tier food in exchange for a large happiness boost. All restaurant will require the same recipe across the map with food type requirements changing every Sunday. The amount of food required as well as the boost gradually increases through the phase based on how long the current phase has been running.
A late game happiness building requiring high amounts of high tier food in exchange for a large happiness boost. All restaurant will require the same recipe across the map with food type requirements changing every Sunday. The amount of food required as well as the boost gradually increases through the phase based on how long the current phase has been running.
==Production Info==
==Production Info==
{| {{table}}
| align="center" style="background:#f0f0f0;"|'''Server Time (Days)'''
| align="center" style="background:#f0f0f0;"|'''Food Requirement (Hard Level)'''
| align="center" style="background:#f0f0f0;"|'''Happiness Bonus'''
|-
| <21||2 Stacks||6%
|-
| 21<42||3 Stacks||10%
|-
| 42+||4 Stacks||14%
|}

Revision as of 17:03, 22 December 2021

Coin Cost 12,000
Hammer Cost 2,500
Upkeep 1,200 Coins
Hit Points 25
Tech Requirement Culinary Arts
Building Size 1X1
Max Amount 1

Description

Converting food to cuisine

A late game happiness building requiring high amounts of high tier food in exchange for a large happiness boost. All restaurant will require the same recipe across the map with food type requirements changing every Sunday. The amount of food required as well as the boost gradually increases through the phase based on how long the current phase has been running.

Production Info

Server Time (Days) Food Requirement (Hard Level) Happiness Bonus
<21 2 Stacks 6%
21<42 3 Stacks 10%
42+ 4 Stacks 14%