Difference between revisions of "Trade Goods"
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Trade goods are a randomly generated resource scattered throughout the map. They are created across the map appearing as a bedrock pillar (see image). To be able to use a nearby trade resource a city must build a [[Trade Outpost]] for land resources or a [[Trade Ship]] for Water resource near the resource pillar. Each Trade good can be socketed within your [[Capitol]] or [[Town Hall]] and will provide special bonuses as well as a passive income hourly. | Trade goods are a randomly generated resource scattered throughout the map. They are created across the map appearing as a bedrock pillar (see image). To be able to use a nearby trade resource a city must build a [[Trade Outpost]] for land resources or a [[Trade Ship]] for Water resource near the resource pillar. Each Trade good can be socketed within your [[Capitol]] or [[Town Hall]] and will provide special bonuses as well as a passive income hourly. | ||
Revision as of 05:14, 21 December 2021
Trade Goods
Trade goods are a randomly generated resource scattered throughout the map. They are created across the map appearing as a bedrock pillar (see image). To be able to use a nearby trade resource a city must build a Trade Outpost for land resources or a Trade Ship for Water resource near the resource pillar. Each Trade good can be socketed within your Capitol or Town Hall and will provide special bonuses as well as a passive income hourly.
Trade Resource List
| Name | Buff 1 | Buff 2 | Buff 3 | Income |
|---|---|---|---|---|
| Land | ||||
| Banana | Year of Plenty | Advanced Optics | 150 | |
| Cattle | Extraction | Vitamins | 150 | |
| Cinnamon | Year of Plenty | Advanced Optics | 450 | |
| Citrus | Barter | Gourmet | 300 | |
| Coffee | Innovation | Rush | Reinforced Masonry | 150 |
| Corn | Year of Plenty | Vitamins | 300 | |
| Cotton | Great Work | Medicine | 300 | |
| Deer | Barter | Gourmet | 300 | |
| Grapes | Year of Plenty | Enjoyment | 150 | |
| Guarana | Medicine | Fine Art | 300 | |
| Hemlock | Medicine | Vitamins | 750 | |
| Herbs | Medicine | Year of Plenty | 150 | |
| Horses | Barter | Reinforced Masonry | 750 | |
| Incense | Advance Tooling | Innovation | 150 | |
| Olives | Enjoyment | Gourmet | 300 | |
| Papyrus | Innovation | Advanced Optics | Rush | 150 |
| Pelts | Efficient Gears | Fine Art | 600 | |
| Poison Ivy | Enjoyment | Construction | 300 | |
| Rice | Extraction | Year of Plenty | Preservative | 150 |
| Silk | Construction | Reinforced Masonry | 150 | |
| Spice | Preservative | Vitamins | Year of Plenty | 150 |
| Tea | Efficient Gears | Construction | Advanced Optics | 450 |
| Tobacco | Advanced Tooling | Fine Art | 600 | |
| Truffles | Monopoly | Preservative | 300 | |
| Water | ||||
| Clam | Fine Arts | Great Work | 375 | |
| Cod | Fishing | Extraction | 200 | |
| Eel | Advanced Tooling | Efficient Gears | 200 | |
| Lobster | Monopoly | Rush | 375 | |
| Salmon | Year of Plenty | Fishing | 200 | |
| Salt | Preservative | Rush | 200 | |
| Seal | Enjoyment | Reinforced Masonry | 550 | |
| Shipwrecks | Great Work | Innovation | 900 | |
| Shrimp | Barter | Fishing | 550 | |
| Trout | Fishing | Gourmet | 200 | |
| Tuna | Fine Art | Great Work | 200 | |
| Whales | Innovation | Fine Art | 550 | |
Trade Buff List
| Trade Buff | Effect |
|---|---|
| Advanced Optics | Increases the city Towers' range by 10% |
| Advanced Tooling | Increase Mines hammer production by 10% |
| Barter | Increase Exchange rate of banks by 10% |
| Construction | Increase Hammers by 75. This amount increases by 10 per Era. |
| Efficient Gears | Increases trommel processing rate by 10% |
| Enjoyment | Provides +3% Happiness |
| Extraction | Increases Trommel chance to produce ingots or gems by 10% |
| Fine Art | Increase city culture output by 10% |
| Fishing | 100% stat output of all water based buildings |
| Gourmet | Increase the city cottage income by 10% |
| Great Work | +50 culture output and an additional +15 per tech era |
| Innovation | Increase Beaker rate by 10% |
| Medicine | Reduces war respawn time by 10 seconds |
| Monopoly | Increases coin output from socketed trade goods in town |
| Preservative | Reduce cottage consumption in city by 25% |
| Reinforced Masonry | Reduces city upkeep by 10% |
| Rush | Reduces Hammers costs of all structures by 10% |
| Vitamins | Increases output in pastures by 20% |
| Year of Plenty | Increases city growth rate by 15% |