Difference between revisions of "Future"
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Camps - A pre-town stage where players will have a small protected location to gather resource to build town. | |||
Bandits / Bandit Camps - An alternative to making a camp into a town. Bandit camps are for PVPers and Griefers. They will have additional abilities to help assist them to harass and extort (inc. extortion demand command) towns. They will also hopefully be able to be used by civs as mercenaries. Will be given missions to increase camps infamy points (some missions are to intercept or disrupt towns missions) aswell as actions such as killing or looting town members. Infamy points will be used in production of unique war gear / units aswell as a requirement for researching tech. weapon and armour tech limit will be limited 1 tier lower than the top 10 civs military tech. | |||
Wonders | Siege equipment - Expanded offensive and defensive gear and equipment to improve war. This includes: warcamps & warblimp which are placeable teleport points to assist in the attacking of a town. Walls which are a protected building stopping people being able to dig under without destroying, siege towers & ladders which will be small towers with special abilities that can be placed during war to help assist with attacking (ie things like siege ladders which spawns a 10-15 laddered tower assisting with quicker climbing over walls) and defending (ie things like water tower which spawns a tower dropping water across an area) and a teleportation bow to allow mobility and stratergy | ||
Additional tower types - Cannon tower (Fires an explosive cannon ball causing huge AOE damage / Scout tower (Tower that tracks and informs a town of any non civ members location within its range) / Fire Tower (Launches fireballs to attack targets) | |||
Wonders - A variety of massive high cost end tier buildings (Only one of each allowed on the map) which provides wonder buffs to the civ its built in) | |||
Player Levels | Player Levels | ||
Civ Renown - Missions and activities will provide civ renown which will unlock later tier techs, civ boosts and player boosts | |||
Religion | |||
Electricity - A system to provide a multiplier effect to towns as well as needed for future late tier tech and gear | |||
Religion | |||
Nether | Nether | ||
Events | |||
Events | Events | ||
Lore | Lore | ||
Official CivWorld Law | |||
Official CivWorld Law | Official CivWorld Law | ||
Official Civworld History | Official Civworld History | ||
More templates | |||
More templates | More templates | ||
Classes | Classes | ||
Expanded hostile mobs | |||
Expanded hostile mobs | Expanded hostile mobs | ||
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Custom Gear | Custom Gear | ||
Town Personalisation | |||
Town Personalisation | Town Personalisation | ||
Revision as of 02:41, 20 November 2021
As this game is in its first iteration we have mainly aimed on building the core foundation for the game. This has meant that while we have a large number of features we want in the game we need player engagement to make sure we do them all right.
Ideas to implement
Camps - A pre-town stage where players will have a small protected location to gather resource to build town.
Bandits / Bandit Camps - An alternative to making a camp into a town. Bandit camps are for PVPers and Griefers. They will have additional abilities to help assist them to harass and extort (inc. extortion demand command) towns. They will also hopefully be able to be used by civs as mercenaries. Will be given missions to increase camps infamy points (some missions are to intercept or disrupt towns missions) aswell as actions such as killing or looting town members. Infamy points will be used in production of unique war gear / units aswell as a requirement for researching tech. weapon and armour tech limit will be limited 1 tier lower than the top 10 civs military tech.
Siege equipment - Expanded offensive and defensive gear and equipment to improve war. This includes: warcamps & warblimp which are placeable teleport points to assist in the attacking of a town. Walls which are a protected building stopping people being able to dig under without destroying, siege towers & ladders which will be small towers with special abilities that can be placed during war to help assist with attacking (ie things like siege ladders which spawns a 10-15 laddered tower assisting with quicker climbing over walls) and defending (ie things like water tower which spawns a tower dropping water across an area) and a teleportation bow to allow mobility and stratergy
Additional tower types - Cannon tower (Fires an explosive cannon ball causing huge AOE damage / Scout tower (Tower that tracks and informs a town of any non civ members location within its range) / Fire Tower (Launches fireballs to attack targets)
Wonders - A variety of massive high cost end tier buildings (Only one of each allowed on the map) which provides wonder buffs to the civ its built in)
Player Levels
Civ Renown - Missions and activities will provide civ renown which will unlock later tier techs, civ boosts and player boosts
Electricity - A system to provide a multiplier effect to towns as well as needed for future late tier tech and gear
Religion
Nether Events
Events
Lore Official CivWorld Law
Official CivWorld Law
Official Civworld History More templates
More templates
Classes Expanded hostile mobs
Expanded hostile mobs
Custom Gear
Town Personalisation Town Personalisation