Difference between revisions of "Cottage"

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|Hit Points||25
|Hit Points||25
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|-
|Tech Requirement||Pottery
|Tech Requirement||[http://falazar.com/projects/civworld/techTree.php Pottery]
|-
|-
|Building Size||1X1
|Building Size||1X1

Revision as of 08:58, 8 November 2021

Coin Cost 10,000
Hammer Cost 2,000
Upkeep 1,000 Coins
Hit Points 25
Tech Requirement Pottery
Building Size 1X1
Max Amount 16

Description

Building an empire one home at a time

An early tier building which consumes regular crops hourly and outputs coins. The selection of regular crops are determined by (X).

Production Rate:

Level Income Per tick Crop 1 Crop 2 Crop 3 Crop 4 Crop 5
1 225 1 0 0 0 0
2 275 1 1 0 0 0
3 325 2 1 0 0 0
4 375 2 1 1 0 0
5 425 2 2 1 1 0
6 475 3 2 1 1 0
7 475 3 2 2 1 0
8 525 4 3 2 2 1
9 625 4 3 2 2 2
10 700 5 4 3 3 2


Upgrade Table

Building Upgrades

Level Tech Requirement Tick Point

Requirement

Coin Cost Hammer

Cost

1 Pottery 0 10,000 2,000
2 Plumbing 18 11,500 2,300
3 Icebox 24 14,000 2,800
4 Culinary Arts 36 15,000 3,000
5 Crop Rotation 48 18,000 3,600
6 Recreation 72 60,000 12,000
7 Central Bank 96 175,000 35,000
8 Freeways 120 250,000 50,000
9 Art 144 375,000 75,000
10 Metropolils 192 500,000 100,000