Difference between revisions of "Shipyard"

From CivWorld
Jump to navigation Jump to search
Line 21: Line 21:
Use /city travel CITYNAME command to travel while in the Shipyard.
Use /city travel CITYNAME command to travel while in the Shipyard.


Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]].   
Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]] and [[Trade Ship]].   


In addition, it provides a flat 200 hammers to the city it is built-in.
In addition, it provides a flat 200 hammers to the city it is built-in.

Revision as of 05:03, 26 October 2021

Coin Cost 10,000
Hammer Cost 2,000
Upkeep 1,000
Hit Points 25
Tech Requirement Sailing
Building Size 2X2

Description

The first step in exploring (exploiting) lands far away

A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. Use /city travel CITYNAME command to travel while in the Shipyard.

Also allows the unlocking of later maritime buildings, such as a Lighthouse and Trade Ship.

In addition, it provides a flat 200 hammers to the city it is built-in.