Difference between revisions of "Library"
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|Hammer Cost||1,500 | |Hammer Cost||1,500 | ||
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|Upkeep | |||
|500 | |||
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|Hit Points||25 | |Hit Points||25 |
Revision as of 05:04, 13 October 2021
Coin Cost | 5,000 |
Hammer Cost | 1,500 |
Upkeep | 500 |
Hit Points | 25 |
Tech Requirement | Writing |
Building Size | 1x1 |
Description
TODO FUN DESC
An upgradable building that allows civs the ability to enchant their armour and gear. By (X) players can place enchants. Costs will be directly deducted from players personal treasuries. Lower tier library upgrades will provide a variety (See table below) of enchants. While higher tier war enchants need to be unlocked individually via high tier techs.
Upgrade Table
Enchant | T1 | T2 | T3 | T4 | T5 |
---|---|---|---|---|---|
Unbreaking *only to work on tools | 1 | 1 | 2 | 2 | |
Efficiency | 1 | 2 | 3 | 4 | 5 |
Fortune | 1 | 1 | 1 | 2 | |
Silk Touch | 1 | 1 | |||
SoulBound | 1 | 1 | 1 | 1 | |
Blast Protection | 1 | 2 | 3 | ||
Fire Protection | 1 | 2 | 3 | ||
Projectile Protection | 1 | 2 | 3 | ||
Protection | 1 | 2 | 3 | 4 | |
Depth Strider | 1 | ||||
Feather Falling | 1 | 2 | 3 | ||
Thorns | 1 | 2 | 3 | ||
Aqua Affinity | 1 | 2 | |||
Respiration | 1 | 1 | |||
Flame | 1 | 2 | |||
Infinity | |||||
Power | 1 | 2 | 3 | 4 | |
Punch | 1 | 2 | |||
Multishot | 1 | ||||
Piercing | 1 | 2 | |||
Quick Charge | 1 | 2 | |||
Fire Aspect | 1 | 2 | |||
Knockback | 1 | 2 | |||
Looting | 1 | 1 | 2 | 2 | 3 |
Sharpness | 1 | 2 | 3 | 4 | |
Cleving | 1 | 2 | 3 | 4 |