Difference between revisions of "Townhall"
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(Created page with "{| border="1" cellpadding=3 cellspacing=0 |Coin Cost||0 |- |Hammer Cost||1,000 |- |Hit Points||25 |- |Tech Requirement||N/A |- |Building Size||2X2 |} ==Description== TODO FU...") |
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The centre of a town and serves a number of passive functions. Firstly the townhall is where you must socket trade goods to receive their bonuses. To socket trade goods you must place them in the frames found inside of the townhall and the effects will automatically take effect. Secondly, the townhall plays a key role during war as if all of the control blocks are destroyed the town will fall to the enemy. | The centre of a town and serves a number of passive functions. Firstly the townhall is where you must socket trade goods to receive their bonuses. To socket trade goods you must place them in the frames found inside of the townhall and the effects will automatically take effect. Secondly, the townhall plays a key role during war as if all of the control blocks are destroyed the town will fall to the enemy. | ||
In addition it provides a basic +25 culture per tick. | |||
Revision as of 01:20, 8 October 2021
| Coin Cost | 0 |
| Hammer Cost | 1,000 |
| Hit Points | 25 |
| Tech Requirement | N/A |
| Building Size | 2X2 |
Description
TODO FUN DESC
The centre of a town and serves a number of passive functions. Firstly the townhall is where you must socket trade goods to receive their bonuses. To socket trade goods you must place them in the frames found inside of the townhall and the effects will automatically take effect. Secondly, the townhall plays a key role during war as if all of the control blocks are destroyed the town will fall to the enemy.
In addition it provides a basic +25 culture per tick.