Difference between revisions of "Future"

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(Created page with "As this game is in its first iteration we have mainly aimed on building the core foundation for the game. This has meant that while we have a large number of features we want...")
 
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Camps


Bandits / Bandit Camps
Camps - A pre-town stage where players will have a small protected location to gather resource to build town.


Siege equipment
Bandits / Bandit Camps - An alternative to making a camp into a town. Bandit camps are for PVPers and Griefers. They will have additional abilities to help assist them to harass and extort (inc. extortion demand command) towns. They will also hopefully be able to be used by civs as mercenaries. Will be given missions to increase camps infamy points (some missions are to intercept or disrupt towns missions) aswell as actions such as killing or looting town members. Infamy points will be used in production of unique war gear / units aswell as a requirement for researching tech. weapon and armour tech limit will be limited 1 tier lower than the top 10 civs military tech.


Additional tower types


Wonders
Siege equipment - Expanded offensive and defensive gear and equipment to improve war. This includes: warcamps & warblimp which are placeable teleport points to assist in the attacking of a town. Walls which are a protected building stopping people being able to dig under without destroying, siege towers & ladders which will be small towers with special abilities that can be placed during war to help assist with attacking (ie things like siege ladders which spawns a 10-15 laddered tower assisting with quicker climbing over walls) and defending (ie things like water tower which spawns a tower dropping water across an area) and a teleportation bow to allow mobility and stratergy
 
 
Additional tower types - Cannon tower (Fires an explosive cannon ball causing huge AOE damage / Scout tower (Tower that tracks and informs a town of any non civ members location within its range) / Fire Tower (Launches fireballs to attack targets)
 
 
Wonders - A variety of massive high cost end tier buildings (Only one of each allowed on the map) which provides wonder buffs to the civ its built in)


Player Levels
Player Levels


Civ Renown


Electricity
Civ Renown - Missions and activities will provide civ renown which will unlock later tier techs, civ boosts and player boosts


Religion
 
Electricity - A system to provide a multiplier effect to towns as well as needed for future late tier tech and gear
 
 
Religion  


Nether
Nether
Events


Events
Events


Lore
Lore
Official CivWorld Law


Official CivWorld Law
Official CivWorld Law


Official Civworld History
Official Civworld History
More templates


More templates
More templates


Classes
Classes
Expanded hostile mobs


Expanded hostile mobs
Expanded hostile mobs
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Custom Gear
Custom Gear


Town Personalisation
Town Personalisation
Town Personalisation

Revision as of 02:41, 20 November 2021

As this game is in its first iteration we have mainly aimed on building the core foundation for the game. This has meant that while we have a large number of features we want in the game we need player engagement to make sure we do them all right.


Ideas to implement


Camps - A pre-town stage where players will have a small protected location to gather resource to build town.

Bandits / Bandit Camps - An alternative to making a camp into a town. Bandit camps are for PVPers and Griefers. They will have additional abilities to help assist them to harass and extort (inc. extortion demand command) towns. They will also hopefully be able to be used by civs as mercenaries. Will be given missions to increase camps infamy points (some missions are to intercept or disrupt towns missions) aswell as actions such as killing or looting town members. Infamy points will be used in production of unique war gear / units aswell as a requirement for researching tech. weapon and armour tech limit will be limited 1 tier lower than the top 10 civs military tech.


Siege equipment - Expanded offensive and defensive gear and equipment to improve war. This includes: warcamps & warblimp which are placeable teleport points to assist in the attacking of a town. Walls which are a protected building stopping people being able to dig under without destroying, siege towers & ladders which will be small towers with special abilities that can be placed during war to help assist with attacking (ie things like siege ladders which spawns a 10-15 laddered tower assisting with quicker climbing over walls) and defending (ie things like water tower which spawns a tower dropping water across an area) and a teleportation bow to allow mobility and stratergy


Additional tower types - Cannon tower (Fires an explosive cannon ball causing huge AOE damage / Scout tower (Tower that tracks and informs a town of any non civ members location within its range) / Fire Tower (Launches fireballs to attack targets)


Wonders - A variety of massive high cost end tier buildings (Only one of each allowed on the map) which provides wonder buffs to the civ its built in)

Player Levels


Civ Renown - Missions and activities will provide civ renown which will unlock later tier techs, civ boosts and player boosts


Electricity - A system to provide a multiplier effect to towns as well as needed for future late tier tech and gear


Religion

Nether Events

Events

Lore Official CivWorld Law

Official CivWorld Law

Official Civworld History More templates

More templates

Classes Expanded hostile mobs

Expanded hostile mobs

Custom Gear

Town Personalisation Town Personalisation