Difference between revisions of "Townhall"

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The center of a town and serves a number of passive functions.  
The center of a town and serves a number of passive functions.  
Trade Goods
Firstly the town hall is where you must socket [[Trade Goods]] to receive their bonuses. To socket trade goods you must place them in the frames found inside of the town hall and the effects will automatically take effect.  
Firstly the town hall is where you must socket [[Trade Goods]] to receive their bonuses. To socket trade goods you must place them in the frames found inside of the town hall and the effects will automatically take effect.  
War
Secondly, the townhall plays a key role during [[War]].  
Secondly, the townhall plays a key role during [[War]].  
If all of the [[control blocks]] (obsidian columns) are destroyed the town will fall to the enemy.
If all of the [[control blocks]] (obsidian columns) are destroyed the town will fall to the enemy.




In addition it provides a basic +25 culture per hour.
In addition, it provides 25 culture points per hour, which is helpful in early growth times.

Revision as of 07:30, 1 December 2021

Coin Cost 0
Hammer Cost 1,000
Upkeep 500
Hit Points 25
Tech Requirement None
Building Size 2X2

Description

Home is where the heart is and likewise, the town hall is the heart of any city.

The center of a town and serves a number of passive functions.

Trade Goods

Firstly the town hall is where you must socket Trade Goods to receive their bonuses. To socket trade goods you must place them in the frames found inside of the town hall and the effects will automatically take effect.

War

Secondly, the townhall plays a key role during War. If all of the control blocks (obsidian columns) are destroyed the town will fall to the enemy.


In addition, it provides 25 culture points per hour, which is helpful in early growth times.