Difference between revisions of "Barracks"

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(Replaced content with "{| border="1" cellpadding=3 cellspacing=0 |Coin Cost||XXX |- |Hammer Cost||XXX |- |Hit Points||XXX |- |Tech Requirement||XXX |- |Building Size||XXX |} ==Description== TO...")
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[[File:Library.png|250px|thumb|A Library.]]
{| border="1" cellpadding=3 cellspacing=0
 
|Coin Cost||XXX
{{TownStructureInfo
|area=1x1
|tech=Calendar
|build=5,000
|upkeep=500
|hammers=1,500
|civ=5,000
|hit=250
|limit=1
|special=Enchanting
}}
 
{| border="1" borderspace="0"
|Coin Cost||15,000
|-
|Hammer Cost||1,500
|-
|HP||25
|-
|Tech Requirement||Religion
|}
 
== Overview ==
A Library is a structure which provides your town with a 5% Beaker Rate bonus. <br>
Besides the science bonus it also has an important and special feature. Since Minecraft Enchanting is disabled in Empires & Emperors you can't get enchants via an Enchanting Table. Instead, you can enchant your gear and tools in the Library. <br>
Enchanting in the Library costs money, and you won't have the best enchants available instantly. You can upgrade your Library to gain better enchantments. Below is a table with every enchant you gain at which level.
 
 
{| border="1" class="sortable"
!
!Name
!Buffs
!Terrain
!Coins/Hour
|-
!1
|Banana
|Year Of Plenty, Vitamins, Advanced Optics
|Land
|$150
|-
!2
|Cattle
|Extraction, Vitamins
|Land
|$150
|-
!3
|Cinnamon
|Year Of Plenty, Vitamin, Advanced Optics
|Land
|$450
|-
!4
|Citrus
|Barter, Gourmet
|Land
|$300
|-
!5
|Clam
|Fine Art, Great Work
|Water
|$375
|-
!6
|new
|descr
|
|
|}
 
== Enchanting ==
{|class="wikitable"
!rowspan="1"|Level
!rowspan="1"|Efficiency
!rowspan="1"|Looting
!rowspan="1"|Fortune
!rowspan="1"|Silk Touch
!rowspan="1"|Unbreaking
!rowspan="1"|Soulbound
!rowspan="1"|Respiration
!rowspan="1"|Scavenger
!rowspan="1"|Feather Falling
!rowspan="1"|Depth Strider
!rowspan="1"|Magnet
!rowspan="1"|Piercing
!rowspan="1"|Multishot
|-
|-
|1||I||I||0||0||0||I||0||0||0||0||0||0||0
|Hammer Cost||XXX
|-
|-
|2||II||I||I||I||I||II||0||I||0||0||I||0||0
|Hit Points||XXX
|-
|-
|3||III||II||I||I||I||III||I||II||I||I||I||I||0
|Tech Requirement||XXX
|-
|-
|4||IV||II||II||I||II||IV||I||II||I||I||I||I||I
|Building Size||XXX
|-
|5||V||III||III||I||II||V||II||III||II||II||I||I||I
|-
|6||V||IV||IV||I||III||V||II||III||II||II||I||I||I
|}
|}


=== Enchant Cost ===
==Description==
When buying an enchant in the library it costs money. Below is a table with the cost price per enchant.
 
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold;"
! Enchant
! Coin Cost
|-
| Efficiency I
| 50
|-
| Efficiency II
| 150
|-
| Efficiency III
| 750
|-
| Efficiency IV
| 1500
|-
| Efficiency V
| 2000
|-
| Looting I
| 50
|-
| Looting II
| 500
|-
| Looting III
| 2500
|-
| Looting IV
| 10000
|-
| Fortune I
| 250
|-
| Fortune II
| 1500
|-
| Fortune III
| 7500
|-
| Fortune IV
| 15000
|-
| Silk Touch I
| 750
|-
| Unbreaking I
| 250
|-
| Unbreaking II
| 1000
|-
| Unbreaking III
| 5000
|-
| Soulbound I
| 750
|-
| Soulbound II
| 4000
|-
| Soulbound III
| 12500
|-
| Soulbound IV
| 25000
|-
| Respiration I
| 750
|-
| Scavenger I
| 1000
|-
| Scavenger II
| 5000
|-
| Scavenger III
| 10000
|-
| Feather Falling I
| 750
|-
| Feather Falling II
| 1750
|-
| Depth Strider I
| 1000
|-
| Depth Strider II
| 3000
|-
| Magnet I
| 5000
|-
| Piercing I
| 7500
|-
| Multishot I
| 15000
|-
| Fire Aspect II
| 25000
|-
| Flame I
| 30000
|-
| Punchout
| 20000
|-
| Fire Protection II
| 25000
|-
| Infinity I
| 25000
|-
| Punch I
| 25000
|-
| Knockback I
| 25000
|-
| Piercing II
| 25000
|}
 
Enchanting a pickaxe with Soulbound always costs 10,000 coins. This doesnt scale on Soulbound level.
 
== Upgrading ==
 
When you want to have better enchantments you can decide to upgrade your Library. You can upgrade the Library structure whenever you have one of the required technologies researched. <br>
Upgrading your Library costs some money and hammers. Below is an upgrade tree.
 
=== Required Technologies ===
 
Once you've researched one of the following Technologies you can upgrade your Library to the next level; Conservation, Philosophy, Education and Advanced Efficiency.
 
=== Upgrade Tree ===
 
{| class="wikitable" style="text-align:center;"
! Level
! Coin Cost
! Hammer Cost
|-
|1
|0
|0
|-
|2
|5,000
|3,000
|-
|3
|50,000
|10,000
|-
|4
|75,000
|25,000
|-
|5
|100,000
|50,000
|-
|6
|150,000
|100,000
|}
 
 
Level 6 requires [[Oxford_University_Emperor|Oxford University]].


== See Also ==
TODO FUN DESC
{{ReferenceTableEmperor}}


[[Category:Civ & Town Structures]]
TODO GAME DESC

Revision as of 03:10, 8 October 2021

Coin Cost XXX
Hammer Cost XXX
Hit Points XXX
Tech Requirement XXX
Building Size XXX

Description

TODO FUN DESC

TODO GAME DESC