Difference between revisions of "Trade Goods"

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Revision as of 06:14, 14 October 2021

Trade Goods


Trade goods are a randomly generated resource scattered throughout the map. They are created across the map appearing as a bedrock pillar (see image). To be able to use a nearby trade resource a city must build a Trade Outpost for land resources or a Trade Ship for Water resource near the resource pillar. Each Trade good can be socketed within your Capitol or Town Hall and will provide special bonuses as well as a passive income hourly.


Trade Resource List

Name Buff 1 Buff 2 Buff 3 Income
Land
Banana Year of Plenty Advanced Optics 150
Cattle Extraction Vitamins 150
Cinnamon Year of Plenty Advanced Optics 450
Citrus Barter Gourmet 300
Coffee Innovation Rush Reinforced Masonry 150
Corn Year of Plenty Vitamins 300
Cotton Great Work Medicine 300
Deer Barter Gourmet 300
Grapes Year of Plenty Enjoyment 150
Guarana Medicine Fine Art 300
Hemlock Medicine Vitamins 750
Herbs Medicine Year of Plenty 150
Horses Barter Reinforced Masonry 750
Incense Advance Tooling Innovation 150
Olives Enjoyment Gourmet 300
Papyrus Innovation Advanced Optics Rush 150
Pelts Efficient Gears Fine Art 600
Poison Ivy Enjoyment Construction 300
Rice Extraction Year of Plenty Preservative 150
Water
Clam Fine Arts Great Work 375
Cod Fishing Extraction 200
Eel Advanced Tooling Efficient Gears 200
Lobster Monopoly Rush 375
Salmon Year of Plenty Fishing 200
Salt Preservative Rush 200

Trade Buffs List

Advanced Optics - Increases the city Towers' range by 10%.

Advanced Tooling - Increase Mines hammer production by 10%

Barter - Increase Exchange rate of banks by 10%

Construction - Increase Hammers by 75 per tech era

Efficient Gears - Increases trommel processing rate by 10%

Enjoyment - Provides +3% Happiness

Extraction - Increases Trommel chance to produce ingots or gems by 10%

Fine Art - Increase city culture output by 10%

Gourmet - Increase the city cottage income by 10%

Great Work - +50 culture output and an additional +15 per tech era

Innovation - Increase Beaker rate by 10%

Medicine - Reduces war respawn time by 10 seconds

Monopoly - Increases coin output from socketed trade goods in town

Preservative - Reduce cottage consumption in city by 25%

Reinforced Masonry - Reduces city upkeep by 10%

Rush - Reduces Hammers costs of all structures by 10%

Vitamins - Increases output in pastures by 20%

Year of Plenty - Increases city growth rate by 15%