Difference between revisions of "Happiness"

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Happiness is a basic stat that helps boost most other stats such as beakers, hammers, and growth.  
Happiness is a basic stat that helps boost most other stats such as beakers, hammers, and growth.  


The base for happiness is the basic biomes around you, averaged... So if you choose a very happy spot with lots of flowers lets say, you will get a big boost in your happiness.  
The base for happiness is the average of all biomes around you...  
So if you choose a very happy spot with lots of flowers lets say, you will get a big boost in your happiness.
But an unattractive or appealing place, like a swamp might give you less happiness.  


The full biome list and bonuses are here at the [[biomes]] page.  
The full biome list and bonuses are here at the [[biomes]] page.  
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And some events may lower your happiness such as declaring war.
And some events may lower your happiness such as declaring war.
  State Happiness Threshold Rate
Revolt 0% - 19% 20%
Unrest 20% - 39% 50%
Unhappy 40% - 49% 75%
Content 50% - 69% 90%
Happy 70% - 84% 100%
Elated 85% - 91% 110%
Ecstatic 92% - 99% 125%
Delighted 100% 140%

Latest revision as of 19:29, 18 December 2021

Happiness is a basic stat that helps boost most other stats such as beakers, hammers, and growth.

The base for happiness is the average of all biomes around you... So if you choose a very happy spot with lots of flowers lets say, you will get a big boost in your happiness. But an unattractive or appealing place, like a swamp might give you less happiness.

The full biome list and bonuses are here at the biomes page.

An average happiness for a city is 70% 100% is super awesome!

Several buildings will also boost your happiness.

And some events may lower your happiness such as declaring war.

  State	Happiness Threshold	Rate

Revolt 0% - 19% 20%

Unrest 20% - 39% 50%

Unhappy 40% - 49% 75%

Content 50% - 69% 90%

Happy 70% - 84% 100%

Elated 85% - 91% 110%

Ecstatic 92% - 99% 125%

Delighted 100% 140%