Difference between revisions of "Pasture"
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| Line 9: | Line 9: | ||
|Hit Points||25 | |Hit Points||25 | ||
|- | |- | ||
|Tech Requirement||Animal Domestication | |Tech Requirement||[http://falazar.com/projects/civworld/techTree.php Animal Domestication] | ||
|- | |- | ||
|Building Size|| 2X2 | |Building Size|| 2X2 | ||
|- | |||
|Amount Max | |||
|2 | |||
|} | |} | ||
==Description== | ==Description== | ||
Old | "Old McDonald had a far.... err... pasture " | ||
An early tier building allows a city access to a supply of animals. It consumes wheat every hour and produces animal spawn eggs in return. The rates are described in the table below. | |||
Each Pasture will take in random type of grain for each of 4 animal types (random order). Chicken, Sheep, Cow, Pig. | |||
A pasture in one city may have different input and outputs than another, so you may want to build multiple or switch cities. | |||
Grains include wheat, rye, oats, rice etc and can be grown in various [[biomes]] in a [[Farm]] plot. | |||
Breeding can happen up to a certain amount per day, using vanilla and new crops for now. (Later may use the same grain as required for eggs) | |||
Chickens - (and all farm animals) are generally limited to pastures. | |||
Chickens will only lay in a pasture, and longer time between eggs, cows can only be milked once an hour. | |||
And there is an overall limit of animals to around 30 in the pasture, or close together. | |||
Chickens cannot be bred with regular seeds, but eggs can hatch as normal to grow your flock. | |||
Starting at level 4 the pasture will process animals for you, and return chicken, eggs, beef, milk, porkchops, and mutton, from those animals level level 4 5 6 and 7. | |||
This will help allow larger more complicated recipes to be cooked easier. | |||
==Input / Output== | ==Input / Output== | ||
{| border="1" | {| border="1" | ||
!Level | !Level | ||
!Grain 1 | |||
! | |||
Input | Input | ||
!Egg 1 | !Egg 1 | ||
Output | Output | ||
! | !Grain 2 | ||
Input | Input | ||
!Egg 2 | !Egg 2 | ||
Output | Output | ||
! | !Grain 3 | ||
Input | Input | ||
!Egg 3 | !Egg 3 | ||
| Line 59: | Line 66: | ||
Output | Output | ||
|- | |- | ||
|1 | |1||6||2|| | ||
| | | | ||
| | | | ||
| Line 66: | Line 73: | ||
| | | | ||
|- | |- | ||
|2 | |2||9||3||3||1|| | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|3 | |3||12||4||9||3||6||2|| | ||
| | | | ||
|- | |- | ||
|4 | |4||18||20 animal products||15||4||9||2||6||1 | ||
|- | |- | ||
|5|| | |5||24||24 animal products||21||20 animal products||15||3||12||3 | ||
|- | |- | ||
|6 | |6 | ||
|24 | |24 | ||
| | |28 animal products | ||
|21 | |21 | ||
| | |20 animal products | ||
|15 | |15 | ||
| | |16 animal products | ||
|12 | |12 | ||
| | |16 animal products | ||
|- | |- | ||
|7 | |7 | ||
|24 | |24 | ||
| | |32 animal products | ||
|21 | |21 | ||
| | |28 animal products | ||
|15 | |15 | ||
| | |24 animal products | ||
|12 | |12 | ||
|6 | |24 animal products | ||
|} | |||
==Upgrade Table== | |||
{| border="1" | |||
!Level!!Tech Requirement | |||
!Coin Cost!!Hammer Cost | |||
|- | |||
|1||Animal Domestication||3,000||1,200 | |||
|- | |||
|2||Livestock Standards||11,500||2,300 | |||
|- | |||
|3||Animal Healing||60,000||12,000 | |||
|- | |||
|4||Selective Breeding||75,000||15,000 | |||
|- | |||
|5||Growth Hormones||125,000||25,000 | |||
|- | |||
|6||Genetics||250,000||50,000 | |||
|- | |||
|7||Cloning||375,000||75,000 | |||
|} | |} | ||
Latest revision as of 07:32, 12 January 2022
| Coin Cost | 3,000 |
| Hammer Cost | 1,200 |
| Upkeep | 300 Coins |
| Hit Points | 25 |
| Tech Requirement | Animal Domestication |
| Building Size | 2X2 |
| Amount Max | 2 |
Description
"Old McDonald had a far.... err... pasture "
An early tier building allows a city access to a supply of animals. It consumes wheat every hour and produces animal spawn eggs in return. The rates are described in the table below.
Each Pasture will take in random type of grain for each of 4 animal types (random order). Chicken, Sheep, Cow, Pig.
A pasture in one city may have different input and outputs than another, so you may want to build multiple or switch cities.
Grains include wheat, rye, oats, rice etc and can be grown in various biomes in a Farm plot.
Breeding can happen up to a certain amount per day, using vanilla and new crops for now. (Later may use the same grain as required for eggs)
Chickens - (and all farm animals) are generally limited to pastures.
Chickens will only lay in a pasture, and longer time between eggs, cows can only be milked once an hour.
And there is an overall limit of animals to around 30 in the pasture, or close together.
Chickens cannot be bred with regular seeds, but eggs can hatch as normal to grow your flock.
Starting at level 4 the pasture will process animals for you, and return chicken, eggs, beef, milk, porkchops, and mutton, from those animals level level 4 5 6 and 7.
This will help allow larger more complicated recipes to be cooked easier.
Input / Output
| Level | Grain 1
Input |
Egg 1
Output |
Grain 2
Input |
Egg 2
Output |
Grain 3
Input |
Egg 3
Output |
Egg 4
Input |
Egg 4
Output |
|---|---|---|---|---|---|---|---|---|
| 1 | 6 | 2 | ||||||
| 2 | 9 | 3 | 3 | 1 | ||||
| 3 | 12 | 4 | 9 | 3 | 6 | 2 | ||
| 4 | 18 | 20 animal products | 15 | 4 | 9 | 2 | 6 | 1 |
| 5 | 24 | 24 animal products | 21 | 20 animal products | 15 | 3 | 12 | 3 |
| 6 | 24 | 28 animal products | 21 | 20 animal products | 15 | 16 animal products | 12 | 16 animal products |
| 7 | 24 | 32 animal products | 21 | 28 animal products | 15 | 24 animal products | 12 | 24 animal products |
Upgrade Table
| Level | Tech Requirement | Coin Cost | Hammer Cost |
|---|---|---|---|
| 1 | Animal Domestication | 3,000 | 1,200 |
| 2 | Livestock Standards | 11,500 | 2,300 |
| 3 | Animal Healing | 60,000 | 12,000 |
| 4 | Selective Breeding | 75,000 | 15,000 |
| 5 | Growth Hormones | 125,000 | 25,000 |
| 6 | Genetics | 250,000 | 50,000 |
| 7 | Cloning | 375,000 | 75,000 |