Difference between revisions of "Trade Goods"
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{| border="1" | {| border="1" | ||
!Trade Buff!!Effect | !Trade Buff!!Effect | ||
!Stack Limit | |||
|- | |- | ||
|Advanced Optics||Increases the city Towers' range by 10% | |Advanced Optics||Increases the city Towers' range by 10% | ||
|3 | |||
|- | |- | ||
|Advanced Tooling||Increase Mines hammer production by 10% | |Advanced Tooling||Increase Mines hammer production by 10% | ||
|3 | |||
|- | |- | ||
|Barter||Increase Exchange rate of banks by 10% | |Barter||Increase Exchange rate of banks by 10% | ||
|4 | |||
|- | |- | ||
|Construction||Increase Hammers by 75. This amount increases by 10 per Era. | |Construction||Increase Hammers by 75. This amount increases by 10 per Era. | ||
|4 | |||
|- | |- | ||
|Efficient Gears||Increases trommel processing rate by 10% | |Efficient Gears||Increases trommel processing rate by 10% | ||
|2 | |||
|- | |- | ||
|Enjoyment||Provides +3% Happiness | |Enjoyment||Provides +3% Happiness | ||
|8 | |||
|- | |- | ||
|Extraction||Increases Trommel chance to produce ingots or gems by 10% | |Extraction||Increases Trommel chance to produce ingots or gems by 10% | ||
|4 | |||
|- | |- | ||
|Fine Art||Increase city culture output by 10% | |Fine Art||Increase city culture output by 10% | ||
|3 | |||
|- | |- | ||
|Fishing | |Fishing | ||
|100% stat output of all water based buildings | |100% stat output of all water based buildings | ||
|1 | |||
|- | |- | ||
|Gourmet||Increase the city cottage income by 10% | |Gourmet||Increase the city cottage income by 10% | ||
|3 | |||
|- | |- | ||
|Great Work||+50 culture output and an additional +15 per tech era | |Great Work||+50 culture output and an additional +15 per tech era | ||
|4 | |||
|- | |- | ||
|Innovation||Increase Beaker rate by 10% | |Innovation||Increase Beaker rate by 10% | ||
|5 | |||
|- | |- | ||
|Medicine||Reduces war respawn time by 10 seconds | |Medicine||Reduces war respawn time by 10 seconds | ||
|2 | |||
|- | |- | ||
|Monopoly||Increases coin output from socketed trade goods in town | |Monopoly||Increases coin output from socketed trade goods in town | ||
|8 | |||
|- | |- | ||
|Preservative||Reduce cottage consumption in city by 25% | |Preservative||Reduce cottage consumption in city by 25% | ||
|2 | |||
|- | |- | ||
|Reinforced Masonry||Reduces city upkeep by 10% | |Reinforced Masonry||Reduces city upkeep by 10% | ||
|4 | |||
|- | |- | ||
|Rush||Reduces Hammers costs of all structures by 10% | |Rush||Reduces Hammers costs of all structures by 10% | ||
|2 | |||
|- | |- | ||
|Vitamins||Increases output in pastures by 20% | |Vitamins||Increases output in pastures by 20% | ||
|2 | |||
|- | |- | ||
|Year of Plenty||Increases city growth rate by 15% | |Year of Plenty||Increases city growth rate by 15% | ||
|4 | |||
|} | |} | ||
Latest revision as of 02:12, 22 December 2021
Trade Goods
Trade goods are a randomly generated resource scattered throughout the map. They are created across the map and appear as a bedrock pillar (see image).
To be able to use a nearby trade resource a city must build a Trade Outpost on that chunk for land resources, or a Trade Ship for Water resource. Each Trade good can be socketed within your Capitol or Town Hall and will provide special bonuses as well as a passive income hourly.
Trade Resource List
| Name | Buff 1 | Buff 2 | Buff 3 | Income |
|---|---|---|---|---|
| Land | ||||
| Banana | Year of Plenty | Advanced Optics | 150 | |
| Cattle | Extraction | Vitamins | 150 | |
| Cinnamon | Year of Plenty | Advanced Optics | 450 | |
| Citrus | Barter | Gourmet | 300 | |
| Coffee | Innovation | Rush | Reinforced Masonry | 150 |
| Corn | Year of Plenty | Vitamins | 300 | |
| Cotton | Great Work | Medicine | 300 | |
| Deer | Barter | Gourmet | 300 | |
| Grapes | Year of Plenty | Enjoyment | 150 | |
| Guarana | Medicine | Fine Art | 300 | |
| Hemlock | Medicine | Vitamins | 750 | |
| Herbs | Medicine | Year of Plenty | 150 | |
| Horses | Barter | Reinforced Masonry | 750 | |
| Incense | Advance Tooling | Innovation | 150 | |
| Olives | Enjoyment | Gourmet | 300 | |
| Papyrus | Innovation | Advanced Optics | Rush | 150 |
| Pelts | Efficient Gears | Fine Art | 600 | |
| Poison Ivy | Enjoyment | Construction | 300 | |
| Rice | Extraction | Year of Plenty | Preservative | 150 |
| Silk | Construction | Reinforced Masonry | 150 | |
| Spice | Preservative | Vitamins | Year of Plenty | 150 |
| Tea | Efficient Gears | Construction | Advanced Optics | 450 |
| Tobacco | Advanced Tooling | Fine Art | 600 | |
| Truffles | Monopoly | Preservative | 300 | |
| Water | ||||
| Clam | Fine Arts | Great Work | 375 | |
| Cod | Fishing | Extraction | 200 | |
| Eel | Advanced Tooling | Efficient Gears | 200 | |
| Lobster | Monopoly | Rush | 375 | |
| Salmon | Year of Plenty | Fishing | 200 | |
| Salt | Preservative | Rush | 200 | |
| Seal | Enjoyment | Reinforced Masonry | 550 | |
| Shipwrecks | Great Work | Innovation | 900 | |
| Shrimp | Barter | Fishing | 550 | |
| Trout | Fishing | Gourmet | 200 | |
| Tuna | Fine Art | Great Work | 200 | |
| Whales | Innovation | Fine Art | 550 | |
Trade Buff List
| Trade Buff | Effect | Stack Limit |
|---|---|---|
| Advanced Optics | Increases the city Towers' range by 10% | 3 |
| Advanced Tooling | Increase Mines hammer production by 10% | 3 |
| Barter | Increase Exchange rate of banks by 10% | 4 |
| Construction | Increase Hammers by 75. This amount increases by 10 per Era. | 4 |
| Efficient Gears | Increases trommel processing rate by 10% | 2 |
| Enjoyment | Provides +3% Happiness | 8 |
| Extraction | Increases Trommel chance to produce ingots or gems by 10% | 4 |
| Fine Art | Increase city culture output by 10% | 3 |
| Fishing | 100% stat output of all water based buildings | 1 |
| Gourmet | Increase the city cottage income by 10% | 3 |
| Great Work | +50 culture output and an additional +15 per tech era | 4 |
| Innovation | Increase Beaker rate by 10% | 5 |
| Medicine | Reduces war respawn time by 10 seconds | 2 |
| Monopoly | Increases coin output from socketed trade goods in town | 8 |
| Preservative | Reduce cottage consumption in city by 25% | 2 |
| Reinforced Masonry | Reduces city upkeep by 10% | 4 |
| Rush | Reduces Hammers costs of all structures by 10% | 2 |
| Vitamins | Increases output in pastures by 20% | 2 |
| Year of Plenty | Increases city growth rate by 15% | 4 |