Difference between revisions of "Grand Exchange"

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The prices in the market are line and world-wide, they will adjust with every sale and purchase, and will generally increase as well, at a small chance every day as they game advances.  
The prices in the market are live and world-wide, they will adjust with every sale and purchase, and will generally increase as well, at a small chance every day as they game advances.  


So, for example.... an easy wood type (or food) such as oak logs, may have a lot of people selling it, and may drop immediatly from 6 coins down to 3 coins, and stay low. Where a harder wood such as cherry logs, may be more rare and jump in a week from 6 coins to over 16 coins, if no one is actively selling it.  
So, for example.... an easy wood type (or food) such as oak logs, may have a lot of people selling it, and may drop immediatly from 6 coins down to 3 coins, and stay low. Where a harder wood such as cherry logs, may be more rare and jump in a week from 6 coins to over 16 coins, if no one is actively selling it.  

Revision as of 08:12, 19 November 2021

Coin Cost 30,000
Hammer Cost 3,000
Upkeep 3,000 coins
Hit Points 25
Tech Requirement Cultural Exchange
Building Size 2X2
Max Amount 1

Description

We buy your useless junk for gold, now! Hey you want to buy some premium stuff...?

The Grand Exchange is a Global market is a live dynamic marketplace allowing players to buy and sell certain resources in exchange for coins.

The grand exchange contains 5 chests.

Chest 1 contains various items, stones, a few mob drops, and sheeps wools.

Chest 2 contains various woods and logs.

Chest 3 contains 45 basic crops and seeds (this one is sell-to only)

Chest 4 contains 45 medium level foods to create such as jellies.

Chest 5 contains 45 hard level foods and more advanced recipes.


The prices in the market are live and world-wide, they will adjust with every sale and purchase, and will generally increase as well, at a small chance every day as they game advances.

So, for example.... an easy wood type (or food) such as oak logs, may have a lot of people selling it, and may drop immediatly from 6 coins down to 3 coins, and stay low. Where a harder wood such as cherry logs, may be more rare and jump in a week from 6 coins to over 16 coins, if no one is actively selling it.


Checking the market daily will give a player good opportunities to make some coins, and may require adjustments in what you are growing, or goals for your city.

Setting up a supply line for a difficult food or object may push your income up ahead of the other civs.