Difference between revisions of "Shipyard"
Jump to navigation
Jump to search
| Line 21: | Line 21: | ||
Use /city travel CITYNAME command to travel while in the Shipyard. | Use /city travel CITYNAME command to travel while in the Shipyard. | ||
Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]]. | Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]] and [[Trade Ship]]. | ||
In addition, it provides a flat 200 hammers to the city it is built-in. | In addition, it provides a flat 200 hammers to the city it is built-in. | ||
Revision as of 05:03, 26 October 2021
| Coin Cost | 10,000 |
| Hammer Cost | 2,000 |
| Upkeep | 1,000 |
| Hit Points | 25 |
| Tech Requirement | Sailing |
| Building Size | 2X2 |
Description
The first step in exploring (exploiting) lands far away
A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. Use /city travel CITYNAME command to travel while in the Shipyard.
Also allows the unlocking of later maritime buildings, such as a Lighthouse and Trade Ship.
In addition, it provides a flat 200 hammers to the city it is built-in.