Difference between revisions of "Shipyard"
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The first step in exploring (exploiting) lands far away | The first step in exploring (exploiting) lands far away | ||
A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]]. In addition, it provides a flat 200 hammers to the city it is built-in. | A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. | ||
Use /city travel CITYNAME command to travel while in the Shipyard. | |||
Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]]. | |||
In addition, it provides a flat 200 hammers to the city it is built-in. | |||
Revision as of 04:58, 26 October 2021
| Coin Cost | 10,000 |
| Hammer Cost | 2,000 |
| Upkeep | 1,000 |
| Hit Points | 25 |
| Tech Requirement | Sailing |
| Building Size | 2X2 |
Description
The first step in exploring (exploiting) lands far away
A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. Use /city travel CITYNAME command to travel while in the Shipyard.
Also allows the unlocking of later maritime buildings, such as a Lighthouse.
In addition, it provides a flat 200 hammers to the city it is built-in.