Difference between revisions of "Shipyard"

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The first step in exploring (exploiting) lands far away
The first step in exploring (exploiting) lands far away


A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]].  In addition, it provides a flat 200 hammers to the city it is built-in.
A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water.  
Use /city travel CITYNAME command to travel while in the Shipyard.
 
Also allows the unlocking of later maritime buildings, such as a [[Lighthouse]].   
 
In addition, it provides a flat 200 hammers to the city it is built-in.

Revision as of 04:58, 26 October 2021

Coin Cost 10,000
Hammer Cost 2,000
Upkeep 1,000
Hit Points 25
Tech Requirement Sailing
Building Size 2X2

Description

The first step in exploring (exploiting) lands far away

A mid-tier building for instant transportation to any other non-hostile shipyards within range for a flat fee of 500 coins. Must be built on water. Use /city travel CITYNAME command to travel while in the Shipyard.

Also allows the unlocking of later maritime buildings, such as a Lighthouse.

In addition, it provides a flat 200 hammers to the city it is built-in.