Difference between revisions of "Shipyard"

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The first step in exploring (exploiting) lands far away
The first step in exploring (exploiting) lands far away


A mid tier building allowing the unlocking of maritime buildings and instant transportation to any non-hostile shipyards within range for a flat fee of (X). Must be built on water. Also allows the Unlocking of later maritime buildings. In addition it provides a flat 200 hammers to the city it is built in.
A mid tier building allowing the unlocking of maritime buildings and instant transportation to any non-hostile shipyards within range for a flat fee of (X). Must be built on water. Also allows the unlocking of later maritime buildings. In addition it provides a flat 200 hammers to the city it is built in.

Revision as of 04:48, 26 October 2021

Coin Cost 10,000
Hammer Cost 2,000
Upkeep 1,000
Hit Points 25
Tech Requirement Sailing
Building Size 2X2

Description

The first step in exploring (exploiting) lands far away

A mid tier building allowing the unlocking of maritime buildings and instant transportation to any non-hostile shipyards within range for a flat fee of (X). Must be built on water. Also allows the unlocking of later maritime buildings. In addition it provides a flat 200 hammers to the city it is built in.