Difference between revisions of "Terminology"
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'''Hammers | '''Hammers:''' This is a town stat that is determined biomes, culture, buildings and techs that represents the Construction ability of a city | ||
'''Beakers:''' This is a town stat that is determined biomes, culture, buildings and techs that represents the Research ability of a city | |||
'''Growth:''' This is a town stat that is determined biomes, culture, buildings and techs that represents the Agriculture ability of a city | |||
'''Tick:''' A tick is a term for the moment the server processes buildings consumption. Ticks happen once an hour | |||
'''Tick Points:''' Upgradable buildings require tick points which they will produce 1 per hour. Ie so if you need 24 tick points to level up a building that would equal 24hrs of being consistently fed. | |||
'''Control Blocks:''' Represented by a small obsidian pillar, these represent hitpoints in townhalls and capitol buildings. You must mine these during war to damage these structures |
Latest revision as of 04:03, 8 October 2021
Hammers: This is a town stat that is determined biomes, culture, buildings and techs that represents the Construction ability of a city
Beakers: This is a town stat that is determined biomes, culture, buildings and techs that represents the Research ability of a city
Growth: This is a town stat that is determined biomes, culture, buildings and techs that represents the Agriculture ability of a city
Tick: A tick is a term for the moment the server processes buildings consumption. Ticks happen once an hour
Tick Points: Upgradable buildings require tick points which they will produce 1 per hour. Ie so if you need 24 tick points to level up a building that would equal 24hrs of being consistently fed.
Control Blocks: Represented by a small obsidian pillar, these represent hitpoints in townhalls and capitol buildings. You must mine these during war to damage these structures